Written by.. AI. And me.
🎮 1. Playing It Wrong? The Problem of Saturated Ratings
Back in FIFA 06, something felt off.
Some players were wildly overrated
— Ronaldo with a 94 in 2005?
Others, criminally underrated,
barely breaking 80 despite brilliance.
It wasn’t just numbers
— it was a disconnect from reality.
That’s when I realized: football deserves better.
Ratings should reflect truth, not hype.
🧪 2. Testing with Legends — Zidane’s Final Symphony
My first test subject? Zizou
— the eternal French maestro in his final
Real Madrid season.
In-game, he wasn’t just stats
— he was rhythm, vision, elegance.
He’d glide across the pitch,
launching Robinho into space with a single touch.
That moment sparked a thought:
what if ratings captured style,
not just speed?
Zidane wasn’t fast
— but he was genius.
And genius deserves numbers.
🧠 3. Scripts, Chats, and Balance — Building the Formula
outfield players, and even team spirit.
each giving me a score: 10, 11, 12.
No extremes — I’d take the middle ground,
No extremes — I’d take the middle ground,
the average.
performance data, and footballing soul.
It wasn’t just code. It was intuition, powered by AI.
Soon, I expanded to teams worldwide And that's what, from now on, I'll have in my patches! The future, more realistic football mods! We can go to any era now!🌍 4. Scaling Up — Global Teams, Real Gameplay
— reimagined with precision.
Gameplay transformed:
Gameplay transformed:
less arcade chaos, more tactical realism.
Long passes had weight,
crosses demanded timing,
matches flowed with grace.
The game became football again
— not just button-mashing.
AI ratings brought elegance,
depth, and truth
to every match.
⚽ 5. Play With Reality — Not Nostalgia
To the PlayStation 2 fans
who love their overpowered legends
— I get it.
It’s fun to dominate with inflated stats.
But for me? That’s not football.
Ratings by AI aren’t just numbers
— they’re history, context, and respect.
This isn’t rewriting the past.
It’s honoring it, accurately.Play with realism.
Play with truth. Play with football.


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